The central theme of the final work
for Project 1 was formed by the usage of appropriated and found visual
information. The central theme wound up being a comment on global commerce and
the perception of national identity.
The inspiration for this project came from my personal lack
of a tie to a specific identity. In my life I have never felt a distinct
connection with anything in the same way that I perceive others do. Instead I
recognize a type of fluid. Fleeting identity that has changed throughout my life.
In most cases this sense of temporary identity focuses around objects, stories
and characters that have piqued my interest.
In this assignment I explored the
8-bit identity of the Nintendo Pokémon trainer and how my generation borrowed
many of the Japanese cultural nuances present in the game universe. There
exists a culture of people that strongly relate with this commercialized
Japanese identity and through this assignment I was exploring the factors that
contribute to this culture borrowing and the amount of control that the
consumers of foreign markets have in respect to identity formation.
All of these ideas were expressed
in a fictional international marketing campaign for bunnies. I chose to use
bunnies because of their innate reproductive prowess.
My productive process started very
early. During the first week of the semester my housemate showed me this
Japanese music video that her brother had been obsessed with over the winter
break. The video was of Japanese performer Kyary Pamyu Pamyu.
Kyary is from the Harajuku area of
Tokyo and her environment has had a great impact on her music and fashion.
The video struck me as very odd but
what I found to be even more peculiar was the number of views that the video
had on YouTube. The upload I saw was from a western fan of Japanese music and
not the record label that is marketing the music in Japan.
Upon noticing that a westerner
uploaded the video, I immediately thought of the kind of person that had sought
out this video and saw enough value in it to share it with the western world.
This caused a chain of thoughts that jumped from giant anime conventions to
people dressing up like characters from video games and then to Pokémon
costumes and subsequently my experience with Pokémon.
I then began to think of how many
people in my generation were affected by the Pokémon craze. When you ask people
of my generation to list things that they liked when they were children,
Pokémon inevitably comes up. It was a cultural phenomenon that many people
claim as part of their childhood, and in some cases part of their current life.
A few other cultural imports like
Teletubbies and Ironchef came to mind and I began to become interested in how
those products were exposed to other cultures and how they were modified so
that the target culture would respond positively to the products. Infomercials
became something that I wound up drawing allot of my colors from. Internet and
print ads became something that I sought to emulate in order to understand how
they grab and sustain people’s attention.
In Ironchef, the entire show was
reshot using western participants and western ingredients that western
audiences could relate to, while Teletubbies was virtually untouched in its
airing. In Pokémon, the episodes were re-dubbed in English and the characters
were given different names that matched the mouth movements of the Japanese
animation. Ultimately it was the idea of cultural adaptations that became the
focus of my product. I wanted to make people want to own and have the product
displayed.
Something else that influenced my
project was my seeing the American version of The Girl with the Dragon Tattoo
movie. I liked the American adaptation much better than the Swedish version. I
was then surprised to see that the movie did better internationally than it did
domestically and that despite bad domestic revenue the studio that produced the
movie is moving on with the sequels. I then came to the conclusion that there
is a central human element that is something like “universal taste” or “universal
appeal” and that the idea, whatever it is, has been influenced by western
culture and cultural imperialism.
I then applied the principle of
cultural imperialism to my product and created a path that showed the spread of
the product by arbitrarily drawing a line on a map with Japan being the vertex.
The randomness of the line drawing illustrates the coincidence that plays a
part in marketing and trade.
The path of the cultural empire’s
expansion was documented in an artists book, something that served as both an
illustration of the ads in print form but also as a type of cultural scrap book
where some fictional character collected the posters and assembled them into a
book.
Conceptually I think I grew allot
with this assignment. Conceptualizing my work and giving myself a purpose for
working is something that I have struggled with. Recently a professor asked me
how I am connected to the world and how my art shows my connection.
Unfortunately she asked me this after I had completed Project 1 but the
question clicked everything into place nonetheless.
Technically I learned a lot of
stuff by accident in Photoshop. I accidently learned how to quickly
select what I want using the quick-select tool and then refining the edges.
Before, I would meticulously drop down the magnetic lasso tool. I also learned
that there is this thing called a “color library” in Photoshop. It contributed
to greater experimentation with color in my later ads.
I normally have pretty good work
habits. I tend to work steadily on projects over a long period of time instead
of working on something erratically in a short amount of time. This was
particularly helpful in this project because of the amount of images I was
creating. It allowed me to do extensive research into finding just the right
open-source images of the bunnies, double check my translations on languages
that I am familiar with and get things translated into languages that I am not,
and it allowed me to step back and look at my project and realize that it felt
unfinished. If I hadn’t worked steadily on the project I would never have had
the time to put the GIF animations together and thus tie up the whole endeavor.
Overall I think my project was
successful. When I show the images to people, a common reaction is “Aww how
cute! I want one!” The first time I heard that I knew that I had met my goal of
using visual language to create a sense of desire for an object, even if the
object doesn’t exist.
The messages about global
commercial culture and cultural imperialism are only noticeable when the images
are viewed together. If I were to show the project in a gallery I would show
multiple images and not just one.
The colors of my ads really affect
how they are digested. I spent a lot of time on the typographical and chromatic
elements of each poster and how they interacted with each other and with the
whole image. The later ads are more successful because they use a more
distilled visual language and utilize color and form much better than the
earlier ads, which were busy and relatively bland.
I would give myself a B+ for the project. Although the
project was successful I stayed in my two-dimensional comfort zone. I did add a
time based element at the end, which tied the project together, but unlike my
other classmates who used programs and technology that were completely new to
them, I used software that I was familiar with.
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